Estranged Log — Act I

The last 200 commits to the Estranged development repository. Showing branch "Act I".

Showing estrangedact1/branches/act1 from revision 3031

Revision Author Message Time Files Changes
3154Alan EdwardesAdded previous external binaries to the repo.6 months21
3153Alan EdwardesRemoved externals.6 months1
3152Alan EdwardesUpdates sourcevr.dll and steam_api.dll to fix crashes introduced by Valve's SteamVR updates.10 months2
3151Alan EdwardesSubtitles now don't show in VR, however if set, close captions do. Set vr_translation_limit to 100 to better support the Oculus Rift DK2.1 year3
3150Alan EdwardesReverted recent SDK changes - there are some compatibility issues we have to work out here first.

Reverse merged revision(s) 3148-3147 from branches/act1:
Reverted accidental closecaption changes (not ready just yet).
Reverted creategameprojects.bat change (accidental).
1 year294
3149Alan EdwardesMerged in,, and and new binaries for Linux and Windows from the SDK Base 2013 Steam depot.1 year293
3148Alan EdwardesReverted creategameprojects.bat change (accidental).1 year1
3147Alan EdwardesReverted accidental closecaption changes (not ready just yet).1 year1
3146Alan EdwardesMerged in, adding libprotobuf.lib for VS 2012 and 2013. Added supportsvr 1 to gameinfo.txt.1 year7
3144Alan EdwardesSecurity and stability updates to Arque OS.1 year4
3143Alan EdwardesUpdates to Brazillian, Danish, Greek, Japanese, Pirate, Polish, Portuguese, Swedish, Thai, Turkish, Vietnamese, and Korean translations.1 year52
3140Alan EdwardesFixes for players with unusual characters in their Estranged: Act I path, such as the hash symbol.1 year3
3139Alan EdwardesAdded Koreana localisations. Updates to Russian, Polish, Danish, Brazilian, Vietnamese, Ukrainian, Thai, Traditional Chinese, Swedish, Spanish, Simplified Chinese, Romanian, Portuguese, Norwegian, Italian, Hungarian, German, Finish, Czech and Greek.1 year64
3138Alan EdwardesRestored 16x16, 32x32 and 48x48 Windows icons.1 year1
3137Alan EdwardesUpdated windows icon.1 year1
3136Alan EdwardesUpdated steamcmd.exe.1 year1
3135Alan EdwardesUpdated game icon with trade mark symbol.1 year2
3134Alan EdwardesUpdates to Brazilian, Japanese, Korean, Polish, Russian, Swedish, Traditional Chinese and Thai translations.1 year16
3133Alan EdwardesUpdates to estrangedact1_korean.txt and estrangedact1_polish.txt.1 year2
3132Alan EdwardesUpdates to closecaption_danish.dat and closecaption_russian.dat.1 year4
3127Alan EdwardesUpdated Brazilian, Finnish, Italian, Japanese, Traditional Chinese, Thai, Greek, Korean, Polish, Russian, Simplified Chinese and Ukrainian localisation.1 year40
3111Alan EdwardesUpdates to Danish, Dutch, Japanese, Korean, Portuguese, Spanish, Thai, Vietnamese, Brazilian, Norwegian, Swedish, Traditional Chinese and Ukrainian localisations.1 year36
3098Gregory WasdykeUp to date guard Shimsham Wibbly Bong1 year15
3033Alan EdwardesBranching for Act I.1 year1

Showing estrangedact1/trunk from revision 1 to 3031

Revision Author Message Time Files Changes
3031Alan EdwardesUpdated ae.js.1 year1
3030Alan EdwardesAdded Japanse, Polish, Korean, Thai, Turkish and Veitnamese localisations. Updates to all other languages.1 year60
3027Alan EdwardesHack to fix the slow player movement and disabled jump/sprint when loading saves on sp02.1 year3
3026Alan EdwardesReverted r3023.1 year1
3025Alan EdwardesOn behalf of greg: trimmed down version of the guard.1 year29
3024Alan EdwardesAded xalenersrc.1 year1
3023Christiaan BakkerFixed DoF trace.. I think.. Shh... Go away! Test it!1 year1
3022Alan EdwardesAdded a tester to the credits.1 year1
3021Alan EdwardesStopped the game re-building AI nodes for estrangedact1.1 year1
3020Alan EdwardesUpdated a contributor's website URL in the credits.1 year1
3019Alan EdwardesAdded Finnish localisations. Updates to Czech, Finnish, German, Greek, Hungarian, Italian, Romanian, Russian, Simplified Chinese, Thai and Ukrainian localisations.1 year37
3018Alan EdwardesConVar v_viewmodel_fov is no longer a cheat.1 year1
3017Alan EdwardesFixed an incorrect Steam profile link in the credits.1 year1
3016Alan EdwardesDisabled shader-driven screen effects on Mac to fix issues with gamma.1 year1
3015Alan EdwardesUpdated a credits profile link.1 year1
3013Alan EdwardesAdded missing languages to ae.js.1 year1
3012Alan EdwardesTweaked ae.js to pull back languages with a fallback.1 year1
3011Alan EdwardesAdded more localisations.1 year30
3010Alan EdwardesFar more localisations.1 year52
3009Alan EdwardesSpanish js.1 year2
3008Alan EdwardesUpdates to brazillian.1 year1
3007Alan EdwardesAdded incomplete brazillian localisations.1 year3
3006Alan EdwardesFixed typo in dutch.1 year1
3005Alan EdwardesDuuuutch localisations.1 year3
3004Alan EdwardesFinal french tweaks.1 year3
3003Alan EdwardesAdded closecaption_dutch and estrangedact1_dutch.1 year3
3002Alan EdwardesRecompiled cc.1 year1
3001Alan EdwardesFinal portuguese. Added czech to ae.js.1 year5
3000Alan EdwardesCzech and traditional Chinese localisations.1 year8
2999Alan EdwardesFinal version of closecaption_russian.1 year2
2998Alan EdwardesAdded Brazillian localisations - js missing!1 year4
2997Alan EdwardesHungarian localisations.1 year4
2996Alan EdwardesUpdatated Italian localisations.1 year5
2994Alan EdwardesUpdated french localisations.1 year3
2993Alan EdwardesFixed a credits profile link. Also removed Joao and NF, who were in there twice.1 year1
2992Alan EdwardesReverted earlier change of sp10 to keep in sync with the steam build. This will not be fixed.1 year1
2991Alan EdwardesAdded all testers to the credits. The credits now last just as long as the music.1 year1
2990Alan EdwardesAdded commas to year1
2989Alan EdwardesEnglish typo fix.1 year1
2988Alan EdwardesEnglish localisation tweak based on feedback.1 year1
2987Alan now adds "GameTitle" and "GameSubtitle" to the top of the converted JS file.1 year1
2986Alan EdwardesFixed prop_door_rotating in sp10 being openable by the player.1 year1
2983Alan EdwardesNew French localisations - estrangedact1_french.txt.1 year1
2981Alan EdwardesNew french localisations.1 year2
2978Alan EdwardesFixed my last change as it caused console spam.1 year1
2977Alan EdwardesMade the decision to disable color grading, as it's causing gamma issues on Mac OSX (and isn't used anymore since r2962).1 year1
2976Alan EdwardesReplaced old contributors in the intro credits.1 year1
2975Alan EdwardesAdded the complete audacity project file for John's distress call.1 year23
2974Alan EdwardesThe SDK setup bat now creates a CmdSeq.wc file, allowing users to compile Estranged maps.1 year2
2973Alan EdwardesRecompiled CCs.1 year1
2972Alan EdwardesAdded Greek localisations.1 year5
2971Alan EdwardesAttempted fix of the AI node graph rebuild problem by making source search all paths, and write to DEFAULT_WRITE_PATH.1 year1
2970Alan EdwardesRemoved the second sanitiser call from run_steam_build.bat, since the build box doesn't need VPKs removing after it has them.1 year1
2969Alan EdwardesAdded run_steam_build_novpk_nosanitiser.bat for quick binary-only updates.1 year1
2968Alan EdwardesPosix compilation fix.1 year1
2967Alan EdwardesOverhauled the menu scaling code - there is now more room for localisations.
The menu item text better scales to resolutions, and the Estranged logo at the top of the menu also scales.
Changed the menu tag ("ACT I") to be the same size as the main logo to facilitate this.
Tweaked the amount of damage the capturer deals.
The extras menu is now always visible.
1 year8
2966Alan EdwardesThis is an extremely dangerous change, and will not appear on Steam until we are absolutely certain it's stable:
- Ripped SSAO render target init from view.cpp.
- Implemented CEstrangedClientRenderTargets, a class responsible for startup and teardown of render targets.
- Added code to this class to detected resolution changes, and re-init the render targets as required with the new resolution.
- Added null checks around the CEstrangedSystemCaps material system singleton calls.
- Updated VPC with new files.
1 year5
2965Alan EdwardesBug fix: added player clip to sp01 to prevent players getting over a small gap in the fence to get behind John's hut, before triggering the scene.1 year1
2964Alan EdwardesTypo fixes in the credits.1 year1
2963Alan EdwardesRemoved capturer from beginning of sp07a.1 year1
2962Alan EdwardesBugfix - color grading in sp10, block bullets brush.1 year1
2961Alan EdwardesBugfix - duplicated barrels in sp07b.1 year1
2960Dima KudriaFixed easter egg place, frame of door was inside of door.
fixed when tv broken lights not turn off
1 year1
2959Alan EdwardesAll builds now automatically get pushed to unstable.1 year1
2958Christiaan BakkerAdded one extra track to use as a 'trail' in sp10 after transitioning from sp09.
Added music to sp09.
1 year4
2957Christiaan BakkerAdded two new music tracks. (map integration tbd)1 year3
2956Dima KudriaDeleted graffiti1 year1
2955Dima KudriaChanged lunch room

decrease brightness of light after kitchen above of the switch to power off the power
1 year1
2954Alan EdwardesTweaked the displacement alpha on the grass at the beginning of sp02 - it didn't fit with the level transition.1 year1
2953Alan EdwardesTweaks to a name on the credits.1 year1
2952Alan EdwardesFixed some prop_static entities not being "Not Solid".1 year1
2951Alan EdwardesUpdates to the credits.1 year1
2950Alan EdwardesFixed the cave getting you stuck in sp08.1 year1
2949Alan EdwardesFixed "SDK" bat. Again. Seriously this time.1 year1
2948Alan EdwardesFixed fire extinguisher duplicating, added cancels to the professor scenes to stop peoeple cheating his lines (although I couldn't recreate the bug where he messes up and starts walking backwards).1 year1
2947Alan EdwardesFlipped the train over to brush based collision instead of using the model's physics mesh.1 year1
2946Alan EdwardesTweaks to the train VMTs.1 year4
2945Alan EdwardesAdded phong to traincar_seats001, inverted normal map.1 year2
2944Alan EdwardesFixed the nodraw room in sp05. You can still get to it, however you can't go in.1 year1
2943Alan EdwardesMade the SDK scripts respect spaces in the path.1 year4
2942Alan EdwardesImplemented "evening news".1 year1
2941Alan EdwardesAdded EA1_EVENING_NEWS achievement. Added icon to achievements.psd. Implemented in FGD.1 year4
2940Dima KudriaFixed level transition1 year1
2939Alan EdwardesUpdates to estrangedact1_english.js.1 year1
2938Dima KudriaFixed floating corner of building1 year1
2937Alan Edwardes\n to \r\n conversion.1 year1
2936Alan EdwardesFixed bug in converter.1 year1
2935Alan EdwardesImproved localisation JavaScript to KeyValues converter, added KeyValues back to JavaScript so translators can test their changes.1 year1
2934Dima KudriaAdded more testers1 year1
2933Alan EdwardesNew build of steamcmd.exe.1 year1
2932Alan EdwardesMoved bats into a more accessible place, added them to the Steam build.1 year7
2931Alan EdwardesRemoved _ae prefix from new .bats, fixed faceposer.1 year10
2930Alan EdwardesUpdated portable batches.1 year4
2929Alan EdwardesAdded our own .bats for starting SDK tools.1 year11
2928Alan EdwardesNerfed accuracy and damage dealt by the capturer.1 year2
2927Alan EdwardesAdded specular mask to mable, added cubemaps to sp02,1 year3
2926Alan EdwardesFixed titles not loading from the VPK.1 year1
2925Dima KudriaAdded water factory or whatever you call it xD to the end map.1 year1
2924Alan EdwardesFix map_sources folder missing directories.1 year1
2923Alan EdwardesRemoved preview flag from the Steam build script.1 year1
2922Christiaan BakkerIncremented number of skins infected can have. (so skin 4 is used)
Updated DoF trace code which helps solve glitches/bugs where the trace would hit the bounding box of an NPC and return that as the result.
1 year2
2921Alan EdwardesFixed loading sp04 directly allowing the player to backtrack.1 year1
2920Alan EdwardesFixed the flashlight turning off when a player's stamina is depleted.1 year1
2919Alan EdwardesContinual Tweaked Sp01 to set John's idle animation on trigger 1 from scene07. ADded idle_sad.vcd. Continual work to hutman/07.vcd.1 year4
2918Alan EdwardesFixed the player zoom allowing the SMG1 to empty its magazine on zoom out.1 year1
2917Alan EdwardesFixed weapons floating after being dropped, if they are given the the spawnflag SF_WEAPON_MOTION_DISABLED.1 year1
2916Alan EdwardesImplemented SuppressRun into sp01. John now runs to his first run, but when following the player, walks. Moved the fern next to the fence down a little to fix it floating.1 year1
2915Alan EdwardesAdded SupressRun input for npc_hutman.
Added idle.vcd for John without eyebrow movement, so flexes can properly manipulate his face.
Continual work to John's scene - added flexes and adjusted timing.
1 year5
2914Alan EdwardesAdded map source depot to Steam build. Changed content path up a directory, rewrote all paths to account for the change.1 year6
2913Alan EdwardesRemoved ship_wheel.vmf.1 year2
2912Alan EdwardesFixed our shipping hammer being hard-coded to "sourcetest".1 year1
2911Alan EdwardesRemoved level of detail bush from sp08 (it was causing pink/black at a distance). Added more bushes around the rocks, made navigation a little easier. Fixed stretched texture on the pillbox.1 year2
2910Alan EdwardesAdded phong back to rocks in sp08.1 year4
2909Alan EdwardesSlightly darkened and desaturated the rock texture (sp08).1 year4
2908Alan Edwardes- Changed surface properties of the rocks in sp08 to "rock" rather than "none".
- Recompiled all rock models.
- Added _compile_qc.bat to the redaworks folder.
1 year50
2907Alan EdwardesRemoved floor target john_sad_target. This will instead be done with flex.1 year1
2906Alan EdwardesFlex and timing work for John's scene.1 year6
2905Alan Edwardes..and rebuilt CCs.1 year1
2904Alan EdwardesReplaced *sfx* with [sfx].1 year1
2903Alan EdwardesUpdates to the english localisations - these will be pushed to the STS.1 year2
2902Alan EdwardesTweaks to hutnag to make it sound more like the other audio.1 year3
2901Alan EdwardesFixed links displaying outside the bounds of the credits.1 year1
2900Alan EdwardesAdded "sunrays" to sp09.1 year1
2899Alan EdwardesAdded "click" sound for weapon primary fire when there are less than 3 rounds left in the magazine.1 year3
2898Christiaan BakkerAdded "Sun Rays" MP3.1 year2
2897Christiaan BakkerUpdated sp08. Added a few props, tweaked the pillbox. Can still use a good amount of detailing.1 year2
2896Alan EdwardesThe zombie now wakes when you walk next to it, or drop a physics object on or near to it.1 year1
2895Alan EdwardesFixed the elevator light, and moved the clip brush to allow the bucket to sit in the elevator.1 year1
2894Alan EdwardesModified the Estranged options screen in response to translator feedback.1 year1
2893Dima KudriaRemoved the brush water and added pipes instead
fixed black pipe cause of no hitting light
1 year1
2892Alan EdwardesUpdated music in the credits.1 year1
2891Alan EdwardesUpdated sp02 - the train no longer kills you.1 year1
2890Christiaan BakkerAdded credits music MP3 file and soundscript entry. (not integrated into game yet)1 year2
2889Alan EdwardesRemoved phong from prison_objects003, as it was causing issues with the crossing lever on sp02.1 year1
2888Alan EdwardesNew version of sp08 including an extended pillbox.1 year2
2887Alan EdwardesAdded player clip to elevator, and added a clip to stop people taking the zombie to the professor.1 year1
2886Alan EdwardesAdded powerlines and additional detail to the end of sp10. Fixed block LOS brush, added tarpaulin to separate the player from the guards initially.1 year2
2885Christiaan BakkerUpdated capturer scene. Tweaked gesture timing a bit.
Added 'Tipped' music track.
1 year5
2884Alan EdwardesFixed sp07a level transition not transitioning barrels across to sp07b.1 year1
2883Alan EdwardesTweaks to textures at the base of pillars in sp07 in response to feedback.1 year1
2882Nicolas PaulatBlabla change commit1 year1
2881Alan EdwardesWater_bucket -> wilson_the_bucket1 year3
2880Alan EdwardesMoved floating bucket at the end of Sp10, and fixed some incorrect prop type warnings. Added detail to the end sequence for VR people.1 year2
2879Alan EdwardesAdded missing propdata entry.1 year1
2878Alan EdwardesFixed shoes dying in sp09 and some misc texture alignment problems in the level transition.1 year2
2877Alan EdwardesFixed ragdoll spawning when dead.1 year1
2876Alan EdwardesAdded missing skin to pipeset08d_128_001a.1 year13
2875Alan EdwardesFixed fire extinguisher being too shiny.1 year2
2874Alan EdwardesUpdates to gameui_french.txt and valve_french.txt.1 year2
2873Alan EdwardesAdded latest gameui and valve localisations for all languages.1 year36
2872Dima KudriaChanged from infodecal to info_overlay to avoid this problem: year1
2871Dima KudriaFixed weird bug1 year1
2870Alan EdwardesMoved the tanker lamppost down a little.1 year1
2869Alan EdwardesAdded Lone Wolf cubemap to menu_loading.1 year1
2868Alan EdwardesFixed menu_loading.vmf not compiling lighting.1 year1
2867Tom WrightUpdated Footstep error1 year1
2866Dima KudriaMoved cubemap in home cause of the tv reflection on the window.
now windows in home is breakable.
Learned Beams how to fall to right Place xD
1 year1
2865Alan EdwardesNew closecaption_portuguese.1 year2
2864Alan EdwardesTweaked the upper ceiling back to tile in the lunch room.1 year1
2863Alan EdwardesRemoved run_cubemaps_hdr_only.bat.1 year1
2862Alan EdwardesAdded -both to _compile_all.bat.1 year1
2861Alan EdwardesThe bucket is now buoyant.1 year8
2860Alan EdwardesAdded Rez' new sounds to the vending machine.1 year2
2859Alan EdwardesFixed "Estranged in the Dark" being achievable when the flashlight had previously been enabled.1 year3
2858Alan EdwardesThe estranged_interactive_screen now respects a user's custom +use binding. It also displays a "hint" about how to exit the screen. Fixed HideScreen input on estranged_interactive_screen.cpp and added some horrible methods for translating keys to ButtonCode_t in JS.1 year10
2857Alan EdwardesFixed links not working on interactive screens.1 year1
2856Alan EdwardesRebuild sections of the storm drain in sp05 that had messed up lightmaps. Tweaks to the capturer sequence. Fixed a non-self illum light, added "Hey, don't move!" audio (and close caption).1 year9
2855Christiaan BakkerUpdated soda machine with a second skin. (skin's only difference is that selfillum is disabled, a.k.a. the machine is 'off')1 year18
2854Tom WrightUpdated dirt footstep1 year1
2853Tom WrightUpdated/Replaced Lots of sounds
Edited game_sounds_weapons.txt
1 year22
2852Dima KudriaFixed bug with infected
added to vent fan
1 year1
2851Alan EdwardesTweaks to achievement icons.1 year1
2850Alan EdwardesRestored sp02theforest from circa r2213. Removed other versions of maps (these can be pulled from revision history! Version control stores everything ;)1 year5
2849Fran├žois DesforgesAdding the flashfire's warehouse version, to take the old version of sp02theforest1 year1
2848Alan EdwardesEstranged_interactive_screen elements now resize with the resolution.1 year3
2847Alan EdwardesTweaked aemetalsheet's specular mask and parameters.1 year2
2846Alan EdwardesRemoved unsupported conditional tests from particle materials.1 year4
2845Alan EdwardesMinor tweak to the glass in sp01 - reduced texture scale.1 year1
2844Alan EdwardesParticles are no longer precached on the player, and are instead precached in the particles_manifest. Added impact_glass, a toned down version of impact_glass from TF2 (removed sprite flash and made alpha lower).1 year7
2843Alan EdwardesUpdated level transition in sp04/sp05. Added consumables to sp04 cupboards.1 year3
2842Alan EdwardesAdded soundscript entries for screaming metal sounds.1 year1
2841Alan EdwardesFixed Marksman in sp08.1 year1
2840Alan EdwardesRemoved sp08theincline_reda.vmf.1 year1
2839Alan EdwardesRemoved bucket from sp07b.1 year1
2838Dima KudriaAdded more brushes for the bucket in the elevator :D also added fan in elevator.
infected in the tunnel now attack you if you touch him when he doing wallpound
1 year1
2837Alan EdwardesRemoved func_clip_vphysics from sp07b.1 year1
2836Dima KudriaFixed elevator bug and changed a bit1 year1
2835Alan EdwardesAdded sp02theforest_r2213.vmf.1 year1
2834Alan EdwardesThe water bucket is now teleported next to you, if you have it in sp10. Func_detailing.1 year2
2833Alan EdwardesRemoved the scrollbar in the credits.1 year1
2832Alan EdwardesAdded "suppress flashlight" option to player_speedmod.1 year2
2831Christiaan BakkerUpdated "Shimsham Wibbly Bong Be Fishy", cutting some of the lower frequencies to spare people their ears.1 year1
2830Alan EdwardesAdded second skin to John's bucket. Implemented achievement water collector.1 year16
2829Alan EdwardesAdded cubemaps to sp01.1 year1
2828Alan EdwardesAdded Houdini.1 year1
2827Alan EdwardesAdded phoneme stuff to hutnag03.wav. Added nags to sp01. Added hutnag into map. John is now deleted after his scene. Added comments to triggers for easy editing.1 year5
2826Alan EdwardesAdded phoneme data to extra John audio.1 year3
2825Alan EdwardesAdded some extra dialogue.1 year7
2824Alan EdwardesUpdates to John's scene:
- Added "disable motion" spawnflag to weapons to allow john's pistol to sit on (inside, technically because of the gun's hull) the table.
- Tweaked lighting to make it slightly brighter
- Added foliage
- More AI nodes.
- John now uses a goal to follow you, instead of the scene.
- Made the dialogue about your boat trigger once you're near to the hut.
- Updates to scene 07.vcd - John now has a target at his feet to stare at. Removed gasp. This needs work.
- Fictional: this update cures the common cold.
1 year8
2823Alan EdwardesHutman can no longer run.1 year1

© 2015 Alan Edwardes